P+ - Captain Falcon - Subaction - SpecialAirNTurn
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Stats
IASA: |
None |
Direction Reverse Frames: |
17 |
Hitboxes active: |
47-51 |
Hitbox set 0 hits: |
47 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:47-51
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
40 |
102 |
361 |
Flame |
Kick |
1 |
3 |
|
0 |
1 |
0 |
40 |
102 |
361 |
Flame |
Kick |
1 |
3 |
|
0 |
2 |
0 |
40 |
102 |
361 |
Flame |
Kick |
1 |
3 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- Subroutine(0x2844c)
- AsyncWait(20.0)
- ReverseDirection
- AsyncWait(27.5)
- Subroutine(0x2a6c4)
- AsyncWait(50.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- AsyncWait(51.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
- AsyncWait(52.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(10))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 5.27, x_offset: -2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(11))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(12))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.88, x_offset: -3.79, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- SyncWait(12.0)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
GFX
- Goto(SpecialNTurn GFX 0x29a44)
SFX
- Goto(SpecialNTurn SFX 0xbbc0)
Other
- Subroutine(SpecialN Other 0x59d8)